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Vray render benchmark
Vray render benchmark





There's an option to enable or disable the new behavior in the Global Switches rollout under the V-Ray tab in the Render Setup window. VRayRawGlobalIllumination = VRayGlobalIllumination / DiffuseFilter). This is because the raw elements have to be derived internally from the corresponding normal elements in order to work with the consistent elements (e.g. The raw elements are affected only when the corresponding normal and filter elements are available, otherwise they're rendered as before. This change makes the elements more consistent but it's also needed for preventing artifacts in these elements with the adaptive dome light (and possibly in the future with other adaptive lights). In both cases they compose back to Beauty correctly but the different types of contributions are now split between the elements more consistently.

vray render benchmark vray render benchmark

Some of the direct contributions that should be in the Lighting and Specular elements were written to the GI and Reflection elements instead. Previously this behavior depended on the sampling of the lights and not just on the type of the contribution.







Vray render benchmark